This game is on hold due to lack of response. The game was originally concieved nearly three years ago. If there is enough interest in it, I would be more than happy to start it up again. I still remember some of my initial ideas, so I could pick it up from there if we had the players. But we would need you to complete the whole template. You should be able to make up a name for your family and decide what they were doing during the Hur'q occupation.
At this point there wouldn't be a Klingon "starfleet", and no Klingon Academy. The Hur'q occupation is just comming to a close and there is a power vacuum. The oldest living Klingons were children when the Hur'q invaded, and Klingon culture was somewhere between "classic" era civilizations, like Ancient Egypt and Greece and medieval civilization. Suddenly there is undreamed of technology in the hands (or tenticles, paws or other manipulating digits) of the Hur'q. Now some of that technology has been wrested away from them or there technological advantages somehow nullified, but Klingon society is torn apart. Consider this when making a character.
So little is known about the places and Houses in the Klingon Empire, especially the Klingon Empire of 1,000 years before what we see on TV. We'll have to be creative and just 'make up' new things. So for example you said your birthplace and homeland is Cronos, but Cronos would be the whole planet. What part of the planet did you come from? Was it a big region or small? Was it heavily populated and urban or more countryside and rural, or was it outright wilderness?
If I were to adapt Aspera he might look like something like this:
Full name: 'aSpera zantai-vra'al
Species:
Whitefang WolfHomeland: The pelegIr, a densely forested jungle wilderness on Peneli, a new colony world
Age: 24
Sex: Male
Marital Status: Not legally married (since whitefang wolves have no formal concept of marriage), but see family.
Place of Birth: The pelegIr, a lush dense jungle/forest teeming with life, vegetation, herbivores from the size of a shrew to the size of elephants, and of course predators.
Education: No formal education
House: None. He is kuve, willingly serving Admiral Qelnagh of the House Devotlh.
Family: He did a mate and cubs before he was abducted. He visits them when the Admiral is travelling without him. He's told them about the Klingons and teaches them as much of Klingon language as he as can.
Political Status: Kuve.
Personal Background/History: Trained from birth to hunt and kill with claws and teeth and other skills a wolf would need to survive in the deep jungles of Peneli. He was captured at a young age and trained as a house servant to Admiral Qelnagh to understand the Klingon tongue, act as a personal guard and personal assistant.
Physical Appearance: Whitefang are half-civilized half feral wolf. Their arms and legs are near the same length and hips allow them to use either bipedal or quadrupedal motion.
More details on Whitefang physiology Aspera's fur is grey with white fur covering his chest, paws and tip of tail with Amarklor(or Dark grey for those that can't see the near ultraviolet color) patches over his withers(shoulders), back and a streak that starts at the back of his head goes between his eyes, then splits on either side down his cheeks and neck.
Char notes(Summary/Personality): Aspera understands and accepts the dominance of the Klingons willingly, as most Whitefang kuve do. He sees them as the new Alpha wolves, despite thier lack of fur and shorter claws and teeth. While capable of remorseless violence, he is fiercely loyal to his master as long as his master continues to exhibit power, strength and Honor. And Honor mostly because it is the Klingon's own virtue. But also because it is that sense of Honor that he thinks stays the Klingon's hands from exterminating the Whitefang species. Also, he hopes by being useful, other Klingons will learn how whitefang are more useful as kuve than a meal.
You can see that whitefangs are much more than just a list of combat bonuses. Anyway, my character for the game would look more like this...
Full name: K'zerza sutai-jurel
Homeland: teSngaQ city, a trade port along the yuqal river and near the eastern coast
Age: 185
Sex: Male
Marital Status: Single
Place of Birth: qISmu', a village a day's Sargh ride away from teSngaQ city.
Education: Apprenticed under his father.
House: House jurel is at the small end of the moderate sized houses. Kurlan the epetai(head) of the House, is perhaps overly cautious. Relations with other houses tend to be overly conservative, seeking to avoid taking action that will earn enemies, unless they are the right enemies to have. This makes it nearly impossible to form an alliance on the most favorable terms, as the House that most needs allies to stave off their enemies are likely to be far more generous to the allies they gain when they need them most.
Family: K'zerza is the son of a smith and an artisan. His father died 30 years ago. His mother is old and frail, but is much loved by the children of the House for her stories of the time of Kahless and the other Emporers before the Hur'q came.
Political Status: The neutrality of his House limits their political power. Their cautious outlook gives them a reputation for being unrelaible and indecisive. K'zerza has little interest in politics himself, but the knowledge he has acquired of the science and technology of the Hur'q has earned him more prominence than he would have ever wished.
Personal Background/History: Filled with passion from his parents of learning of new methods of using metals to form useful objects, K'zerza was amazed and enthralled by the Hur'q`s technology. He earned the wrath of his parents and House by willingly joining the Hur'q when they first started recruiting Klingon workers. With the endless decades of Hur'q domination and his position of respect and trust he earned among the Hur'q he was eventually forgiven and finally praised for it when he sided with the Klingons when the counter revolution began.
Physical Appearance: His moderate frame is somewhat hidden by his jovial rotund figure. His light skin is beginning to wrinkle with age and white hairs are mingling with muddy-brown ones. His posture is moderately stooped but still forceful, though not as forceful as it once was.
Char notes(Summary/Personality): K'zerza has a curious mind and a Klingon heart. While he was young he had the aggression of a warrior, but wasn't as strong as many warriors, and was not as driven to continue the dull, repetitive drills and practice fighting. Thus as Klingons were more and more trusted by the Hur'q, his service to the Hur'q became less martial and more intellectual.